Studio Consulting

Consulting for game studios

Advice from someone who has sat in the same chair. Jussi has founded and run game studios, directed PC strategy games for international publishers and led a mobile studio whose game passed 40 million downloads. He helps studios make better games and build businesses that last.

Expertise

What Jussi helps with

Game design

Concept, design pillars and unique selling points, progression and reward mechanics, target audience, and design documents that a team can actually use.

Business and funding

Roadmaps, budgeting, funding applications and pitch materials. Jussi has helped teams get funded through both public funding and private investment.

Publishers and investors

Preparing for publisher and investor meetings, due diligence materials, and working with a publisher after the deal is signed.

Serious games

Games for health, education and industry, including working between a game team and a large corporate client.

Background

Why studios work with Jussi

Twenty years of making games, from studio founder to game director.

See the games →

  • Game director: Creative Director on Great Houses of Calderia (Firesquid, nominated for Finnish Game of the Year) and Company of Crime (1C Entertainment, nominated for Best Debut at the Nordic Game Awards).
  • Lead designer: Urban Empire, published by Kalypso Media and nominated for Best Simulation at Gamescom.
  • Studio lead: Fail Hard, a mobile game with over 40 million downloads.
  • Founder: has founded and run several game companies, including Resistance Games, named Startup of the Year in the Finnish game industry.

Clients

Studios Jussi has worked with

Finland

FakeFish

Business development advisor during the studio's first years. Their game Barotrauma has since sold over 3 million copies.

Finland

Psyon Games

Producer for the award-winning serious games company, working between the team and GSK on a vaccine campaign game.

Finland

Koukoi

Game design on two projects. Koukoi was later acquired by SciPlay.

Finland

Colossal Order

Game design on Cities in Motion as an outsourcing partner.

Finland

Kuuasema

Game design and design-driven business approaches on several occasions.

Netherlands

Little Chicken

Design sparring on a game the studio later released, and help with investor materials.

Read the cases →

Formats

Ways to work together

Workshop

A focused half-day or full-day session on one topic, such as target audience, concept, budgeting or investor readiness.

Advisor

Regular check-ins over months, for studios that want an experienced sparring partner.

Project

A defined piece of work, such as a design review, a pitch deck or due diligence preparation.

Outsourced designer

Jussi joins your production as a game designer or game director for as long as the project needs. For example, he handled game design on Cities in Motion as an outsourcing partner while Colossal Order was looking for a new lead designer.

Early-stage studio on a tight budget?

Pricing is flexible. For early-stage teams, part of the fee can be taken as a revenue share from the game instead of cash up front. Ask about it on the first call.

How it works

From first call to real progress

Confidential by default. Jussi is happy to sign an NDA before you share anything.

  1. Talk

    Tell Jussi where the studio is and what is blocking you.

  2. Plan

    He suggests a format and scope: a single workshop, a review or longer advisory.

  3. Work

    Hands-on sessions, honest feedback and materials your team keeps.

Stuck on a design problem, a pitch or a publisher deal?

A first call is free. Tell Jussi where your studio is and where it is trying to go.

Get in touch