Studio Consulting
Consulting for game studios
Advice from someone who has sat in the same chair. Jussi has founded and run game studios, directed PC strategy games for international publishers and led a mobile studio whose game passed 40 million downloads. He helps studios make better games and build businesses that last.
Expertise
What Jussi helps with
Game design
Concept, design pillars and unique selling points, progression and reward mechanics, target audience, and design documents that a team can actually use.
Business and funding
Roadmaps, budgeting, funding applications and pitch materials. Jussi has helped teams get funded through both public funding and private investment.
Publishers and investors
Preparing for publisher and investor meetings, due diligence materials, and working with a publisher after the deal is signed.
Serious games
Games for health, education and industry, including working between a game team and a large corporate client.
Background
Why studios work with Jussi
Twenty years of making games, from studio founder to game director.
- Game director: Creative Director on Great Houses of Calderia (Firesquid, nominated for Finnish Game of the Year) and Company of Crime (1C Entertainment, nominated for Best Debut at the Nordic Game Awards).
- Lead designer: Urban Empire, published by Kalypso Media and nominated for Best Simulation at Gamescom.
- Studio lead: Fail Hard, a mobile game with over 40 million downloads.
- Founder: has founded and run several game companies, including Resistance Games, named Startup of the Year in the Finnish game industry.
Clients
Studios Jussi has worked with
FakeFish
Business development advisor during the studio's first years. Their game Barotrauma has since sold over 3 million copies.
Psyon Games
Producer for the award-winning serious games company, working between the team and GSK on a vaccine campaign game.
Koukoi
Game design on two projects. Koukoi was later acquired by SciPlay.
Colossal Order
Game design on Cities in Motion as an outsourcing partner.
Kuuasema
Game design and design-driven business approaches on several occasions.
Little Chicken
Design sparring on a game the studio later released, and help with investor materials.
Formats
Ways to work together
Workshop
A focused half-day or full-day session on one topic, such as target audience, concept, budgeting or investor readiness.
Advisor
Regular check-ins over months, for studios that want an experienced sparring partner.
Project
A defined piece of work, such as a design review, a pitch deck or due diligence preparation.
Outsourced designer
Jussi joins your production as a game designer or game director for as long as the project needs. For example, he handled game design on Cities in Motion as an outsourcing partner while Colossal Order was looking for a new lead designer.
Early-stage studio on a tight budget?
Pricing is flexible. For early-stage teams, part of the fee can be taken as a revenue share from the game instead of cash up front. Ask about it on the first call.
How it works
From first call to real progress
Confidential by default. Jussi is happy to sign an NDA before you share anything.
Talk
Tell Jussi where the studio is and what is blocking you.
Plan
He suggests a format and scope: a single workshop, a review or longer advisory.
Work
Hands-on sessions, honest feedback and materials your team keeps.
Stuck on a design problem, a pitch or a publisher deal?
A first call is free. Tell Jussi where your studio is and where it is trying to go.
Get in touch