
Grey Legend Survivors In development
CEO, Silver Legend · supports the design team
A base-building RPG that mixes the brotherhood of Band of Brothers with the everyday life of The Sims.
Games
From grand strategy to stunt physics. Jussi has worked on PC, mobile, online, board and card games, and on game solutions using embedded systems and printed electronics. Strategy games are his favourite genre.

CEO, Silver Legend · supports the design team
A base-building RPG that mixes the brotherhood of Band of Brothers with the everyday life of The Sims.

Creative Director & Game Director
A feudal grand strategy game about families and dynasties, published by the Franco-Swedish publisher Firesquid.
Nominated for Finnish Game of the Year

Creative Director & Game Director
Organised crime in 1960s London, published by 1C Entertainment (now Fulqrum Publishing).
Nominated for Best Debut at the Nordic Game Awards
The studio, Resistance Games, was named Finnish Game Startup of the Year and Startup of the Year in Oulu

Lead Designer
A city builder that spans 200 years of history, with the player leading a single city through politics and change. Published by Kalypso Media.
Nominated for Best Simulation at Gamescom
Studio lead & design coach
A wacky stunt game by Viima Games, published by Fingersoft.
Over 40 million downloads
More games
Producer
A game for a vaccine campaign, made by Psyon Games with GSK.
Lead Designer
A romantic zombie survival game set on a leisure cruise.
Game Designer
Handled game design as an outsourcing partner while Colossal Order was looking for a new lead designer.
Lead Designer
A family of games where players manage the development of modern societies. Silver Medal at the Nordic Serious Games Conference.
Lead Designer
Two games about nightclub life, where the player tries to get dancers to pair up. The board game version was the first Finnish board game to get an American publisher.
Game Designer
A two-player game in the spirit of the Commodore 64 classic Pipeline, made as both a browser game and a card game.
Experimental projects
Between 2008 and 2011, alongside commercial games, Jussi worked on experimental game technology with research and industry partners.
A touchless game controller developed with VTT, and a prototype game built for it.
Board games with built-in accelerometers, combining physical play with electronics.
Jussi is available for design work, from a short design review to joining your production.
Get in touch